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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Alexander Enzmann
-
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- union {
- /* Lemniscate of Gerono */
- quartic {
- < 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0, 0.0 >
-
- bounded_by { sphere { <0, 0, 0>, 2.01 } }
-
- texture {
- pigment { Red }
- finish {
- phong 1.0
- phong_size 10
- ambient 0.2
- diffuse 0.8
- }
- }
- rotate 45*z
- }
-
- /* Lemniscate of Gerono */
- quartic {
- < 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0, 0.0 >
-
- bounded_by { sphere { <0, 0, 0>, 2.01 } }
-
- texture {
- pigment { Blue }
- finish {
- phong 1.0
- phong_size 10
- ambient 0.2
- diffuse 0.8
- }
- }
- rotate -45*z
- }
-
- scale 4
- rotate <30, 0, 20>
- translate 5*z
- }
-
- camera {
- location <0.0, 0.0, -10.0>
- right <1.0, 0.0, 0.0>
- up <0.0, 1.0, 0.0>
- direction <0.0, 0.0, 1.0>
- }
-
- light_source { <200, 30, -30> colour White }
-
- light_source { <-200, 30, -300> colour White }
-
- /* Put down floor */
- plane {
- y, -30.0
- texture {
- pigment {
- White_Marble
- scale 30
- }
- finish {
- ambient 0.3
- diffuse 0.7
- }
- }
- rotate 5*x
- }
-